
There are six time periods to work through, each with its own unique things to eat, from the smallest piece of candy or scarab beetle to the largest dinosaur or satellite orbiting the Earth. The time traveling mechanism allows for a nice variety of settings in Tasty Planet 2. It's extremely satisfying to fight with obstacles and run from enemies only to turn around and gobble them up a few moments later. A handy arrow points to the closest, largest object you can collect, and whenever an item is small enough to be eaten, you'll see a set of small icons surrounding it. Once you reach a certain diameter, the camera bobs upward and gives you a wider view. Your size is constantly monitored at the top left corner of the screen. No jumping, no climbing, just moving and devouring. This all happens with a simple interface that uses either the mouse or keys for movement. With each item nommed, the goo grows larger, allowing it to pick up even bigger items in its never-ending quest to keep eating.


Like some human babies you might know, the protagonist in Tasty Planet will eat anything smaller than it is, gobbling up objects without pausing to chew. As you can guess, this is a dangerous thing to let loose on the Earth, but give it a time machine and all of the past and future could be in quite a pickle. Tasty Planet: Back for Seconds from Dingo Games plays on this compulsion and puts you in control of a blob of gray goo that can eat anything smaller than it is. We're not so much interesting in gathering buildings as we are looking at them, but if buildings were pint-sized, you can bet they'd fill our pockets like lint-covered jellybeans. For some reason, everyone loves collecting things that are smaller than they are.
